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The Captain is Dead Game Review

  • Writer: Aaron Baillio
    Aaron Baillio
  • Jun 4
  • 3 min read
The engines are broken, systems are on the fritz and the aliens are busting down the door.  Will you make it?
The engines are broken, systems are on the fritz and the aliens are busting down the door. Will you make it?

Trying to keep everything running while something is always on the verge of blowing up? Very relatable. The Captain is Dead is a cooperative game for 2–7 players, designed by Joe Price and JT Smith, with art by Gaetano Leonardi, Scott Nicely, and JT Smith.


The premise is simple and fun: the captain of your spaceship dies unexpectedly, and it’s up to the rest of the crew to get the engines back online before the ship explodes—or the aliens overrun it.

The good news is you have a ship full of useful rooms, systems, and crew abilities to work with. The bad news is that every turn forces tough choices: do you keep critical systems online, push repairs on the engines, or deal with the alien threat before it gets out of hand? That constant tension is what makes the game click.


And that’s The Captain is Dead. I had a great time with it, and I’d happily recommend it to families or game groups across a wide range of experience levels. Here’s why it works:

Ranks and Roles (sample)
Ranks and Roles (sample)

First, the theme really lands. The ship is made up of rooms with abilities that feel exactly like what you’d want on a sci-fi vessel—engineering, science, command, and so on. Each player also has both a role and a rank, with options like First Officer, Medical Officer, or Crewman. Rank sets turn order, and role affects what you can do, so even setup helps pull you into the scenario. Once the game starts, that sense of immersion only gets stronger. You and your team have to coordinate constantly, balancing repairs, crisis management, and alien defense. It all feels appropriately hectic in the best way. Also, yes, it comes with little plastic missiles, which is a nice touch.


The art is probably going to be divisive, but I think it works. It has a distinct low-poly, retro video game sci-fi look (see below), and the bold colors make the board easy to read. Even if the style doesn’t win everyone over, the usability is strong: the iconography is clear, the text is legible, and the visual cues are intuitive. It may not be for everyone, but it fits the game’s tone well.

Official Cover for The Captain is Dead
Official Cover for The Captain is Dead

So how hard is it to play? The game sits around 2.4 out of 5 on the complexity scale, which puts it squarely in medium-light territory. For comparison, Wingspan is around 2.48, and most people consider that a very approachable game. That feels about right here too. There are definitely rules to learn, but they’re straightforward, and because it’s cooperative, players can talk through choices and help each other as they go. I’d still recommend having at least one person at the table who has either played before or read the rules carefully, just to keep things moving smoothly. The good news is the rulebook does a solid job of walking players through the turn structure and available actions. Overall, I’d call this a very accessible co-op game. I’d feel comfortable recommending it for ages 14 and up without hesitation, and the community’s 10+ recommendation also seems reasonable for players who are already familiar with board games. After a round or two, most groups should settle in quickly.


Does it work solo? Not really. This is very much a group game. But if you enjoy cooperative games and want something where everyone wins or loses together, this is a great one to bring to the table. Battling aliens while holding your ship together with duct tape and sheer determination is a pretty good time.


You can usually find this one at local game stores or online. If Amazon is out of stock, the BGG marketplace is also worth checking. Since the game has been around since 2014, it’s generally not too hard to track down, and there are expansions available if you want to raise the stakes.


Thanks for reading! I hope you give this one a shot. And remember: one player, infinite turns.

 
 
 

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